Author's Name: Paul Wong Sung Weng
E-mail Address: udark@cse.unsw.edu.au

Name of Campaign: The Drug Wars
Description of Campaign: A group of missions that opposes a powerful drug
                         cartel. The campaign has intermission scenarios,
                         "bunker-wars" as in-between drug war campaigns (
                         you'll see what I mean..) and is designed to be a
                         two player cooperative campaign.

Number of Missions: 40
Number of Turns: Varies according to mission, the limits are very fair.
Number of Players: 1 or 2 (in multiplayer mode.)
Type of Mission: Single Player or Two Player Cooperative.
Estimated Difficulty: Easy at first, but becomes quite hard later on.

Hints: 1. Many missions are designed such that if you know a certain trick or
          two, completing their objectives are very easy. If a mission seems
          real hard.. there is usually a trick to it.
       2. Make sure you have a mechanic and medic for in-house fixing.
       3. Turning off turn limits is almost suicidal - the turn limits are
          very fair, and needed for many 'hold-your-position' scenarios.
          If you have problems with turn limits, use extended turn limits.
       4. The default setting for equipment is 'basic equipment' and with
          fog of war on. There is a reason for this: Micky O'Brien - with
          forty multiplayer missions.. you get to buy a LOT of stuff.
       5. Use the early bunker missions as an in-between mission break to
          train your mercs.. you won't need many mercs to complete the early
          bunker missions so the rest can heal up, fix stuff or do training.

Licensing Information: This Deadly Games campaign is freely distributed on
                       the condition that it is not modified in any way from
                       its original form, and that this readme.txt file is
                       distributed along with it.
                       This campaign or any scenarios taken from it, is not
                       to be included as part of any CD (scenario or campaign)
                       collection without the permission of the author.
                       When in doubt as to what can be done with this
                       campaign, contact the author - I want to keep track of
                       what happens to my work.

Any comments, feedback or suggestions are welcome. I can be contacted via
e-mail.
