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‚-- JA2WE 1.0 Readme --‚
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Content of the file:
--------------------
1. Supported Versions
2. Supported Values To Edit / Choose From
3. An Example For An Edit
4. An Example For Loading A Mod
5. An Example How To Save A Mod
6. FAQ






1. Supported Versions
=====================

1.1 US
------
1.1.1 1.03
1.1.2 1.04
1.1.3 1.06

1.2 DE
------
1.2.1 1.00
1.2.2 1.01
1.2.3 1.02b
1.2.4 1.02
1.2.5 1.05

1.3 RU
------
1.3.1 1.02

1.4 NL
------
1.4.1 the one that's out :)

1.5 FR
------
1.5.1 the one that's out :)

2. Supported Values To Edit / Choose From
=========================================

2.1 Type (Firearm, Knife, etc.) [Choose]
2.2 Weapontype (Pistol, SMG, etc.) [Choose]
2.3 Ammo used [Choose]
2.4 Additional APs for first shot [0 - 255]
2.5 APs [0 - 255]
2.6 Rounds per burst [Choose]
2.7 Burstpenalty [0 - 255, it's the penalty for one bullet]
2.8 Damage [0 - 255]
2.9 Range [0 - 255]
2.10 Weight [0 - 255, in kg]
2.11 Ammo capacity [0 - 255]
2.12 Noiseradius [0 - 255]
2.13 Size [Choose]
2.14 Cursor [Choose]
2.15 Price [0 - 99999, in $]
2.16 Reliability [0 - 255]
2.17 Grade of repair [0 - 255]
2.18 How to use it [Choose]
2.19 Attribute [Choose]
2.20 Value [0 - 255]
2.21 Sound Singleshot [116 - 175]
2.22 Sound Burst [154] 
     //this value sets if a gun uses burstfire, the sound is specified by the ammo the gun uses.
2.23 Dealer's Value [0 - 10]
2.24 Set# [0 - ???]
2.25 Pictue [Choose]

3. An Example For An Edit
=========================

3.1 Click on "Set Exe Path" and select the cracked exe you should have downloaded too (if you are using a German JA2 just select it's exe, no cracked exe is necessary).
3.2 Click on "Read File".
3.3 Select a weapon by clicking on the "Weapons" button or by going backward / forward with the buttons "Prev." / "Next".
3.4 Make your edits.
3.5 When done click on "Save this item!"
3.6 Repeat the steps 3.3 - 3.5 until everything is edited you want to.
3.7 Click on "Save File"

That's it! Now go and play :D

4. An Example For Loading A Mod
===============================

4.1 Load an exe as explained in 3.
4.2 After you read the file in click on "Load a Mod".
4.3 Follow the instructions.
4.4 Click on "Save File".

That's it! The Mod is written into the exe, now go and play!

5. An Example How To Save A Mod
===============================

5.1 Load an exe and edit it as explained in 3.
5.2 Click on "Save a Mod".
5.3 Follow the instructions.

6. FAQ
====== 

Q: I've made a Mod, but now I can't find it.
A: It's located in the folder "Mods" which is located within the folder where you installed JA2WE.

Q: I want to make my Mod public. Any restrictions?
A: Well, LotB would like to get the mod file, since we are thinking about making a "Mod Top Ten". Would be kind of you to send the Mod to us.

Q: I get a message saying "'XX' ist kein gültiger Integertyp", what does that mean?
A: Well, I don't think this'll happen, if it does, send me a mail with a detailed description of what you were doing when the error occured. Thx!

Q: It says my ersion of JA2 is unknown. Why's that?
A: Either you selected an encrypted exe (the ones that are in the JA2 folder of the US & NL version.) or you have a version of JA2 that's not supported, look in 1.
If #1 is the case you should download the proper cracked exe.

Q: The game crashes, when I am using the cracked exe.
A: Well, the file might be incompatible with your JA2, send me a mail.



Cya,

Samuel L. Strikes aka Toxic

Webdesigner,
JA2 Hacker @ Lords of the Bytes <http://www.webcodesign.de/LotB>
Webmaster @ Jagged Alliance Galaxy <http://www.tacticalplanet.com/ja-galaxy>
Moderator @ The New Bear's Pit <http://www.ja-galaxy-forum.com>


eMail: stephan@hbg.schule.bremen.de
web: www.webcodesign.de
projects overview: www.webcodesign.de/FOS